Glossary

Explanation of some of the more common terms used in Disc Golf.

Disc Golf Terminology

Please note: All statements will be made assuming a right-handed backhand throw. Left-handed backhand and right-handed forehand throws will result in a flight path opposite of the ones described here.

Hyzer - Releasing the disc with the outter edge at an angle lower than parallel to the ground. This will cause the most discs to curve to the left.

Anhyzer - Releasing the disc with the outter edge at an higher than parallel to the ground. This will cause the most discs to curve to the right.

High Speed Turn - The characteristic of a disc to curve to the right at the beginning of its flight when thrown hard.

Low Speed Fade - The natural tendency of a disc to tail left as it slows down at the end of its flight.

Overstable - A term used to describe the relative resistance to high speed turn and amount of low speed fade of a disc. A more overstable disc will generally have higher resistance to turn and greater low speed fade = turns left

Understable - A term used to describe a disc with relatively low resistance to high speed turn and less low speed fade = turns right

Turnover - The term used to describe the flight of a disc that curves to the right when thrown flat or at hyzer. A less overstable or understable disc will generally be easier to turn over.

Nose Down - Releasing the disc with the front end of the disc lower than the back end. Certain discs will fly better when thrown nose down.

Nose Up - Releasing the disc with the front end of the disc higher than the back end.

Flex - A term used to describe the flight of a disc when it peaks in height and drops off to the left without much glide. This generally occurs when the disc is thrown with the nose up.

S-Curve - The flight of a disc when it begins by turning to the right and then "flexes" out and glides back to the left.

Roller - A type of throw where the disc is turned over so far that it lands on its edge and rolls.

Snap - The speed of release on the disc, which is generated by the arm speed  and power a player gets into their throw. More snap will generally make the disc cut through the air faster and therefore fly further.